Corner Exploit Discussion
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Corner Exploit Discussion
Hi Clan
As u know there is a corner exploit that renders the ai effectively useless. Kim has said we may as well decide on this issue at the end of the season so i am starting the debate here and now.
details of the exploit are here :
http://community.sigames.com/showthread.php?t=193578
I am trying it in my sp with manu and have won every match with fletcher scoring 13 in 15 so it is something we need to look at as a clan as si wont be fixing it so we have to put up with it until fm11 which will prob be in oct/nov time.
screenshots for my sp are here :
Here are the 2 main options as i see them - Please add any other options that i may of missed.
1. We decide that no rule should be made and therefore everyone can use the exploit.
Effects - renders ai opposition ineffective but no need to worry about enforcement or accusations.
2. We decide that we are not allowed to amend corner instructions at all and therefore go with the default corner setup until si fix the issue.
effects - restricts us as managers but does not render the ai ineffective. We have to look at enforcement or go by managers goodwill but will be the same for all managers.
This may be something that we end up voting on.
My personal preference would be that all managers have to use the default corner setup until si fix the problem or until FM 11 (whichever comes first).
If we are allowed to use it then this exploit is so potent that there is no point in the ai controlled teams being there.
I look forward to a long and constructive debate ending in a positve decision for the clan decided by the majority of members.
Belly,
As u know there is a corner exploit that renders the ai effectively useless. Kim has said we may as well decide on this issue at the end of the season so i am starting the debate here and now.
details of the exploit are here :
http://community.sigames.com/showthread.php?t=193578
I am trying it in my sp with manu and have won every match with fletcher scoring 13 in 15 so it is something we need to look at as a clan as si wont be fixing it so we have to put up with it until fm11 which will prob be in oct/nov time.
screenshots for my sp are here :
Here are the 2 main options as i see them - Please add any other options that i may of missed.
1. We decide that no rule should be made and therefore everyone can use the exploit.
Effects - renders ai opposition ineffective but no need to worry about enforcement or accusations.
2. We decide that we are not allowed to amend corner instructions at all and therefore go with the default corner setup until si fix the issue.
effects - restricts us as managers but does not render the ai ineffective. We have to look at enforcement or go by managers goodwill but will be the same for all managers.
This may be something that we end up voting on.
My personal preference would be that all managers have to use the default corner setup until si fix the problem or until FM 11 (whichever comes first).
If we are allowed to use it then this exploit is so potent that there is no point in the ai controlled teams being there.
I look forward to a long and constructive debate ending in a positve decision for the clan decided by the majority of members.
Belly,
Belly- Posts : 92
Join date : 2009-10-28
Re: Corner Exploit Discussion
Right my 2 cents.
I wasnt aware i was usin the corner settin and as said by Steve it was not using the one highlighted by SIGames.
Imo this does give an unfair advantage although I didnt do it on purpose. All I had was have my settings to put the corners to the back post all the time. This seemed to make my dc score loads from there. Since i was made aware of this i have changed my corner settings to 'mixed' and i think i have scored 1 in 5 games from corners.
Imo we should not allow any corner expoitations at all as imo this would totally spoil the game. but with this i have 2 questions :
1) What is an acceptable amount of goals from corners?
2) What is a 'default' corner setting?
Mike
I wasnt aware i was usin the corner settin and as said by Steve it was not using the one highlighted by SIGames.
Imo this does give an unfair advantage although I didnt do it on purpose. All I had was have my settings to put the corners to the back post all the time. This seemed to make my dc score loads from there. Since i was made aware of this i have changed my corner settings to 'mixed' and i think i have scored 1 in 5 games from corners.
Imo we should not allow any corner expoitations at all as imo this would totally spoil the game. but with this i have 2 questions :
1) What is an acceptable amount of goals from corners?
2) What is a 'default' corner setting?
Mike
mikeeee- Guest
Re: Corner Exploit Discussion
Since SI clearly have stated they will not fix this, I think it's best to just have everyone put corners on mixed as Belly have stated. Yea, the corners arent that hard to defend when it's human v human, but it will suddenly make the top 10 clubs our clubs, and the AI will be down low. There are currently 2 very distinct exploits, and it's the 'far post header' one, and the 'lurk outside - shoot from range' one. Both have devestating effect, and is messing up the game.
In my opinion, we should do this from monday already, but we could just have everyone set the corner taking to 'mixed' from next season as well. I'm good either way, but my vote is do it now from monday
In my opinion, we should do this from monday already, but we could just have everyone set the corner taking to 'mixed' from next season as well. I'm good either way, but my vote is do it now from monday
alvaan- Posts : 33
Join date : 2009-11-01
Re: Corner Exploit Discussion
So from what kim has said i assume if everyone puts corners to mixed instead of pen box or far post this will make exploit not work?
1) What is an acceptable amount of goals from corners? - Who can answer that however it may a good rule of thumb to say that if u are more that 150% in front of the next leading team then maybe this is the point when its gets silly.
ie -
If team placed 2nd in corner goals table have 10 goals from corners then u should not have more that 15 goals from corners.
2) What is a 'default' corner setting? - Simple - Look at the default 442 and look at the corner setup - Copy this across to your own tactic.
1) What is an acceptable amount of goals from corners? - Who can answer that however it may a good rule of thumb to say that if u are more that 150% in front of the next leading team then maybe this is the point when its gets silly.
ie -
If team placed 2nd in corner goals table have 10 goals from corners then u should not have more that 15 goals from corners.
2) What is a 'default' corner setting? - Simple - Look at the default 442 and look at the corner setup - Copy this across to your own tactic.
Belly- Posts : 92
Join date : 2009-10-28
Re: Corner Exploit Discussion
If you set it to mix the way the corners are taken is random, therefore the exploit will be less effective and should kill any problems of teams scoring mental goals from corners.
I vote set it to mixed, if you do default it is ruining the tactical side of the game.
I vote set it to mixed, if you do default it is ruining the tactical side of the game.
Mourinho- Posts : 3
Join date : 2010-03-20
Re: Corner Exploit Discussion
I vote we all use default settings - but i will cheat and use the exploit
jack- Guest
Re: Corner Exploit Discussion
ok so options are:
1. Use Exploit
2. Dont Use Exploit and managers have to use default corner setup
3. Can use any corner setup but corners must be set to mixed.
Belly Votes 2
Kim Votes 3
Mike Votes 3
Steve Votes 2
Jack Votes 3
Jimmy Votes 2
Geir Votes 1
Stu Votes 2
Joe Votes 3
Option 1 - 1 Vote
Option 2 - 4 Votes
Option 3 - 4 Votes
Oliver still to vote
1. Use Exploit
2. Dont Use Exploit and managers have to use default corner setup
3. Can use any corner setup but corners must be set to mixed.
Belly Votes 2
Kim Votes 3
Mike Votes 3
Steve Votes 2
Jack Votes 3
Jimmy Votes 2
Geir Votes 1
Stu Votes 2
Joe Votes 3
Option 1 - 1 Vote
Option 2 - 4 Votes
Option 3 - 4 Votes
Oliver still to vote
Last edited by Belly on Sun Mar 21, 2010 5:21 pm; edited 5 times in total
Belly- Posts : 92
Join date : 2009-10-28
Re: Corner Exploit Discussion
cheating is all part of the game, i don't see what the problem is?
jack- Guest
Re: Corner Exploit Discussion
This is a clan game Jack, and I'd like it to be a fair game. If we let everyone use it if they want, that means that everyone eventually will have to, because that this exploit is so huge, it potentially breaks the game.
In my eyes, we only have 1 viable option, and that is that everyone agree not to use it, and set their corners to mixed/default settings. I dont mind people setting up their own corner setups, as long as these exploits are not used. Preferably, we start monday with an agreement, so the rest of the season is "fair played".
In my eyes, we only have 1 viable option, and that is that everyone agree not to use it, and set their corners to mixed/default settings. I dont mind people setting up their own corner setups, as long as these exploits are not used. Preferably, we start monday with an agreement, so the rest of the season is "fair played".
alvaan- Posts : 33
Join date : 2009-11-01
Re: Corner Exploit Discussion
i vote 1... use exploit.
if any want me to explain why i vote 1. just ask me...
if any want me to explain why i vote 1. just ask me...
Geir- Guest
Re: Corner Exploit Discussion
Right - I have decided to change my vote from option 2 to option 3. The reason i did this is because i think the best way forward is to use option 3 for the duration of the upcoming new season. We should then review the amount of corner goals scored by Human Managers. If its within acceptable limits great. If not we can look again at changing the rule to option 2.
My rule change means that the majority have voted for option 3 which is managers can setup there corners how they like but MUST set the taker instructions to MIXED. This is of course unless anyone else decides to change there vote too :p.
1. Use Exploit
2. Dont Use Exploit and managers have to use default corner setup
3. Can use any corner setup but corners must be set to mixed.
Belly Votes 3
Kim Votes 3
Mike Votes 3
Steve Votes 2
Jack Votes 3
Jimmy Votes 2
Geir Votes 1
Stu Votes 2
Joe Votes 3
Option 1 - 1 Vote
Option 2 - 3 Votes
Option 3 - 5 Votes
Oliver is still to vote but it would not effect the outcome.
My rule change means that the majority have voted for option 3 which is managers can setup there corners how they like but MUST set the taker instructions to MIXED. This is of course unless anyone else decides to change there vote too :p.
1. Use Exploit
2. Dont Use Exploit and managers have to use default corner setup
3. Can use any corner setup but corners must be set to mixed.
Belly Votes 3
Kim Votes 3
Mike Votes 3
Steve Votes 2
Jack Votes 3
Jimmy Votes 2
Geir Votes 1
Stu Votes 2
Joe Votes 3
Option 1 - 1 Vote
Option 2 - 3 Votes
Option 3 - 5 Votes
Oliver is still to vote but it would not effect the outcome.
Belly- Posts : 92
Join date : 2009-10-28
Re: Corner Exploit Discussion
When I voted 3, I was voting with that in mind, that the exploit setup wasn't gonna be a "legal" setup, and then just put it on mixed, as this would make the team use the exploits from time to time, and not score from "normal" corners instead.
It will be equally hard to manage/control, whether a player has default setup, exploit setup + mixed, or exploit + near post for instance, and just change it when "in need of a goal"
Imho, we should just all make a rule that the two most known corner exploits are hereby banned, and then we just have to trust eachother like we do with everything else. Human v human games is easy to spot it, because there will always be two set of eyes watching the game. It is possible for others to watch the games as well, but I dont want us to wait after every game, so we can go in and check highlights and spy on eachother either.
This is a clan game, and is supposed to be about the fun of the challenge, banter and friends you play against. If there's someone set about to break set rules, then imho they dont deserve to be a member of this clan.
Anyways, that's my two cents at least. So, just ban these two corner setups, and we can agree on actions/sanctions for those not abiding by the rules. Simples!
PS!
Corner exploits known:
1. Far post corner - best header
2. Outside area - Lurker
It will be equally hard to manage/control, whether a player has default setup, exploit setup + mixed, or exploit + near post for instance, and just change it when "in need of a goal"
Imho, we should just all make a rule that the two most known corner exploits are hereby banned, and then we just have to trust eachother like we do with everything else. Human v human games is easy to spot it, because there will always be two set of eyes watching the game. It is possible for others to watch the games as well, but I dont want us to wait after every game, so we can go in and check highlights and spy on eachother either.
This is a clan game, and is supposed to be about the fun of the challenge, banter and friends you play against. If there's someone set about to break set rules, then imho they dont deserve to be a member of this clan.
Anyways, that's my two cents at least. So, just ban these two corner setups, and we can agree on actions/sanctions for those not abiding by the rules. Simples!
PS!
Corner exploits known:
1. Far post corner - best header
2. Outside area - Lurker
alvaan- Posts : 33
Join date : 2009-11-01
Re: Corner Exploit Discussion
i totally agree with that point of view kim.
I guess the only issue we may face is where someone might develop another winning corner that takes advantage of something else and because its not been picked up by SI this may lead to problems.
IL post my corner test ss soon but im sure we will agree on something @ 7.
PS - Looking forward to tonights session.
Belly
I guess the only issue we may face is where someone might develop another winning corner that takes advantage of something else and because its not been picked up by SI this may lead to problems.
IL post my corner test ss soon but im sure we will agree on something @ 7.
PS - Looking forward to tonights session.
Belly
Belly- Posts : 92
Join date : 2009-10-28
Re: Corner Exploit Discussion
ok ive tested the lurk one over a season on an old save i forgot about, its not entirely reliable but it does lead to a large amount of goals alright espicially when its hulk on the recieving end of the corners
Joe- Posts : 10
Join date : 2009-11-26
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